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Using keyboard-interactive and publickey in the same server
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- Subject: Using keyboard-interactive and publickey in the same server
- From: "Runxi Yu" <me@xxxxxxxxxxx>
- Reply-to: libssh@xxxxxxxxxx
- Date: Sun, 09 Mar 2025 15:36:34 +0800
- To: <libssh@xxxxxxxxxx>
Hi all, I am trying to port https://git.sr.ht/~runxiyu/forge from Go to C because of garbage collection issues and other reasons. I'm considering using libssh for the SSH server, but I'm not sure if it'll work for my use-case. I currently use gliderlabs's SSH server in Go like this PublicKeyHandler: func(ctx glider_ssh.Context, key glider_ssh.PublicKey) bool { return true }, KeyboardInteractiveHandler: func(ctx glider_ssh.Context, challenge go_ssh.KeyboardInteractiveChallenge) bool { return true }, Essentially, I want to accept all connections; but by setting up both a public key handler and a keyboard interactive handler, effectively I can let all users log in without any auth, and get their public key if they have one, and let them in anonymously if they don't. Is this possible with libssh? I think it's possible with ssh_message_auth_publickey_state, but that seems to be deprecated in favor of the callback-based API, which doesn't seem to support keyboard-interactive. -- Thanks, Runxi Yu (they/them) Y11 Student E306, E House Songjiang Campus YK Pao School
Re: Using keyboard-interactive and publickey in the same server | Jakub Jelen <jjelen@xxxxxxxxxx> |